What was super hexagon programmed in




















The first round, you may last 3 seconds. The next, 5. At some point, you may hit 30 seconds in the easiest difficulty.

We call that an early Nintendo kind of difficulty. And that's a huge reason why the game is fun. Super Hexagon has very precise controls. The key to a game of fast reflexes such as Super Meat Boy is perfect controls. You can move smoothly and change directions when you want to - the fault of losing is your own, not because the controls are touchy. So many games are broken because of poor controls - particularly ones that require quick reactions on a touch screen.

The developers put a lot of thought into creating a control scheme that responded exactly to your will, and it shows! Super Hexagon has simple, beautiful graphics. The game is pretty - the colors are nice and the shapes move smoothly through the space. There is no need for fancy 3D or excessive flare. The palette mixes nicely and uses subtle cues to teach the player new patterns of difficulty. The graphics even pulse to the music, which is a nice touch Super Hexagon has amazing sound.

The chip tune is that what it's called? The beat and voice overs give the player a little bit of an edge in conquering the difficult pathways and fill out the entire experience. Super Hexagon has excellent timing and patterns. You lose early and often, yet you can restart the game almost instantaneously. I hate games that put too many moments between the halt and reset. In the middle of that interview, something changes. He scans the leaderboards and lets out a gasp.

These are both master-level scores. My top score, by way of comparison, is Most players never dream of conquering every challenge that the insanely difficult indie platform game Super Meat Boy has to offer, but Killingsworth has done it.

Finishing every single track in the hair-pullingly hard Trials: Evolution without a single fault took Killingsworth over hours, but he plowed through. Another developer might have gone into a rage. A bigger company might have issued a cease and desist. Cavanagh was more level-headed than you or I might have been at the theft of our hard work. Super Hexagon , released on iPhone and iPad in August, is a high-speed, twitchy game of skill that challenges players with dodging an endless succession of collapsing walls in a vertiginous never-ending tunnel.

The game made waves because of its extreme difficulty, and fans found themselves competing against Cavanagh himself for the high score, as he remains one of the best Hexagon players in the world. Besides the satisfaction of a spot at the top of his own leaderboards, Cavanagh has sold about 84, copies of the game so far, most of them at 99 cents.

That's a lot of pennies for one guy. Romeo, who lives in Messina, Italy, says that Cavanagh actually gave him permission to create the clone. His proof is an e-mail exchange with the creator , which he posted online.



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